UI DESIGNER/2D ARTIST/UNITY GAME DESIGN GENERALIST
PORTFOLIO BY PROJECT
Astire Games Internship Spring 2017 - Death's Daughter
Death's Daughter is a free to play endless runner for mobile platforms; available for Apple and Android mobile devices.
I was responsible for all visual art, including sprites, animations, environment design, concept, UI art, and promotional materials.
Tools used: Tortoise SVN, Unity, Adobe Photoshop
Art Institute of Austin SXSW Demo - Project S.C.A.R.E
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Project S.C.A.R.E was a single player PC demo that allowed the player to assume the role of a malevolent poltergeist, scaring away onlookers.
My work for S.C.A.R.E varied from making the user interface and integrating it, early concept drafts, the creation of the rocking horse in the main menu, and the textures of some of the NPCs.
Tools used: Unity, Unity Version Control, Adobe Photoshop, 3DsMax, Visual Studio
Student Project - K-Pop Boyband Simulator 2017
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K-Pop Boyband Simulator 2017 was a personal/academic project that resulted in an enhanced understanding of simple systems programming in Unity.
Since this was a personal project, all work aside from some Unity Asset store sounds was mine.
Tools used: Unity, Adobe Photoshop, Visual Studio
Miscellaneous Work - User Interface
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Death's Daughter is a free to play endless runner for mobile platforms; available for Apple and Android mobile devices.
I was responsible for all visual art, including sprites, animations, environment design, concept, UI art, and promotional materials.
Tools used: Unity, Adobe Photoshop, Visual Studio
Miscellaneous Work - Concept
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This gallery displays miscellaneous concept work of mine.



























